A free to play multiplayer, persistent, text-based strategy game where every vehicle has a purpose!

Buy and sell from a selection of over 500 detailed retro cars & other vehicles. Carry out maintenance, fit performance parts and race them in competition with the other players inhabiting MotorNation.

Or if racing isn't your thing - trade cars for profit and attempt to become the richest citizen, acquiring some of the world's rarest cars along the way! Or - just deliver pizzas...

Latest News

22nd July 2026 v0.65.0

Auction House: Release!

A picture showing-off the Auction House release!
Auction House Release!

Auction House

It’s finally here! The first iteration of the Auction House, where players can list vehicles and bid against each other!

Will you get a bargain? Will you pay over the odds out of sheer desperation? Will you bid on something that you probably shouldn’t have? It’s like real-life, except the money is pretend and you won’t get ejected from your home by your friends / parents / significant other for your poor financial (& practical) decisions!

As this is the first iteration, and a massively complex feature by itself, for now auctions are purely player-driven, with no computer citizens taking part. However, this feature does now address a need within the game to cater for vehicle trades where the vehicle value is not easily definable and is instead better defined by you - the players!

Apologies to members that it has taken this long. I knew it would never be easy to make this feature, and whilst initial progress was rapid, it soon became apparent that there was an awful lot to think about.

Players must have the first property upgrade, i.e. a Terraced House (two or more parking spaces) to create listings or bid in the Auction House. It is an advanced feature, with pre-paid bids and reserved parking (explained below), and therefore it is aimed at more experienced players.

How Listing Works

Basically: You list to sell.

  • You must be in the vehicle you want to auction and visit the Auction House.
  • For now, only members can create auctions. Members can currently only have one active auction at a time, but this may be increased later.
  • You can add text notes to your listing. These must obey the terms and conditions of the game. They cannot be edited after creation (for now, at least).
  • You must pay an auction listing fee upon creation. If your auction is successful, then you will have to pay a commission, minus the listing fee. The selling commission is paid only on a successful sale.
  • When you are creating listings, there is a calculator explaining all the fees.
  • Vehicles that are actively being auctioned:
    • Cannot be advertised.
    • Cannot join races.
    • Cannot send or be sent a challenge.
    • Cannot be traded between players.
    • Cannot be quick-sold.
  • Players can only cancel auctions if there are no bids.
  • Auctions run for two in-game weeks.

How Bidding Works

Basically: You bid to buy.

  • When you bid on an auction, one of your parking spaces are reserved. This is to ensure that if you win, you have the space available. If you have spaces reserved, you will be informed as such in your garage, and your occupied spaces will be shown in yellow.
  • When you bid, the money plus auction fees are taken in advance. This ensures there are no non-payment issues. If you are outbid, then you will be refunded.
  • When placing subsequent bids, it must be at least 1% more than the previous bid.
  • You can increase your bid without waiting to be outbid if you want to stand a better chance of winning! You only pre-pay the difference between your own bids.
  • Both members and non-members can place bids!

Other Useful Info!

As part of the Auction House, the following is also worth noting:

  • Any active auctions you have will be visible in the diary, as well as within the Auction House itself.
  • Information relating to the Auction House has been added to the in-game help section and Wrenchy!
  • If an auction seems suspicious, or the notes contain something that violates the game's Terms & Conditions, then you can "Report Player" from within the Auction House.
  • If a player is blocked from player-to-player interactions, then they cannot use the Auction House until such a restriction is lifted.
  • If absolutely necessary, I can abort suspect auctions. Such auctions would refund the highest bidder, as relevant. This would only happen in exceptional circumstances.

Vehicle Price & Calculation Improvements

In short: Vehicle prices are now more consistent and more accurate.

  • More granular historical inflation calculations.
  • Because of inflation and vehicle price cap changes, the repair costs of many vehicles have changed.
  • Because of inflation changes, new vehicle prices may have changed.
  • Improvements to price calculations for vehicles of a different year to the base vehicle. This basically evens out the pricing somewhat between vehicles of different years.
  • Improved vehicle price cap calculations, especially for very rare, old, and desirable cars. Caps can still be hit in rare cases, but it has significantly improved.
  • Adjusted pricing for 1965 AE Mamba 7.0 427.

Vehicle Interactions

In short: The game can cancel other actions for you more easily, where you would otherwise have to do it manually if you want to do activities with your vehicle, e.g. auction it.

There has been considerable work, and further groundwork laid to improve how vehicle interactions work in-game e.g. cases where you can’t use a vehicle for a given reason e.g. you can’t make use of vehicles in auctions, there are limits of what you can do if a vehicle is advertised in the classifieds etc... Should improve player experience and smooth out the development of future actions in the future.

For example, negating the need to manually cancel classified adverts, the game will instead be able to do it for you if you wanted to proceed.

Membership Price Increase

Whilst I do not wish to increase membership pricing, I may be forced to increase prices roughly in-line with inflation in the near future. It looks like the last time I increased pricing was September 2023, and unfortunately the cost of living has only continued to rise since then.

During this time, I have tried to absorb price rises across many aspects of running the game, even including from the payment providers themselves! Membership keeps the lights on, puts food on the table, and allows me to keep working on this game as my job.

As before, existing members will be unaffected by these changes, provided you do not switch member tiers and that you keep your subscription running. It will unfortunately affect those who buy annual memberships through Ko-fi going forwards as there is no automatic renewal. Annual memberships will, however, still continue to enjoy a discount versus monthly.

I will give members a further heads-up ahead of any price change.

Community Events

There have been the following recent event(s) on the community Discord that are worth checking out!

  • 9th June: Le Mans Road Trip: 2026

Many thanks to those that organised these, they are fantastic to see!

If this is something that tickles your interest, then please check out the #events channel on the community discord server! https://discord.com/channels/885205134165020692/1090272722464018553


Want to know more about the game and its development? Members get the inside track with exclusive member updates! Every contribution matters, with membership starting at just £2.50 a month! (when paid yearly)

Don't miss out on the full experience!

Other noteworthy changes since v0.60.20:

  • Improvements to the main and travelling help pages.
  • Updated vehicle storage checks for classified purchases.
  • Updated vehicle storage checks for used / manufacturer dealers.
  • Improved player trade button when viewing players. It now doesn't appear for free players, if the other player is a member who permits trades.
  • Added creating auction listings to membership perks and removed early-access notes about direct player trading.
  • Updated some out-of-date location names.
  • Updated page text on the direct player trading page.
  • Tweaked main home page text.
  • Various re-factoring, additions & improvements to various features and tests.
  • Various backend improvements.
  • Various backend changes to assist in testing.
  • Added a lot of tests, for the Auction House & other features.
  • Platform upgrades.
Read more!
Welcome!
Game Features - Tap for more details!
  • Play your way! Unlike traditional games, MotorNation is designed to be played a little - often.
  • A roster of over 440 vehicles! With new vehicles being added often.
  • Trade cars for profit! Or just get rid of that eyesore on your driveway.
  • Install upgrades! Improve everything from acceleration to handling. A careful balance is needed to create the fastest setup per class/track.
  • Repair and upgrade a classic cars! See how old compares with new!
  • Do jobs! Everything from delivering curries to being a wedding chauffeur!
  • Catch the millennium bug! Set in the United Kingdom in the year 2000 with car availability and prices to suit. This basically means that the game has a greater focus on older, rarer and iconic cars when compared with other car games.
  • Many possibilities! Whether it is trying to create the fastest hatchback, collecting the rarest cars in the game or simply trying to become the richest citizen!
  • Race up to 24 players at a time! Not enough other players? Computer opponents will fill the empty places!
  • Instant races against the computer! Make small amounts of cash and test out your car ahead of bigger races!
  • Challenge other players! Think your cars faster than another player? Send them a challenge and perhaps make a wager if you are brave enough!
  • Set the fastest lap times on each track! Prove you're the fastest once and for all!
  • Buy the rarest cars before other players do! Some cars are most exclusive than others!
  • Show you mean business! Compete against each other on the Hall of Fame to see who can rack up the most number of points from races/fast laps and who can amass the biggest fortune!
  • Realistic classifieds! Used car dealer and the classifieds stock changes often and contain a variety of cars at realistic prices for the era. Keep an eye out for bargains, or something a little special...
  • I know what I've got Want to sell your own? Think yours is the best? Advertise it in the classifieds to find out!
  • Buyer beware! As in real life, second-hand cars are cheaper but may need extensive repairs or even complete restoration!
  • Avoid the hassle Buy brand-new cars from the manufacturers!

The game is intended to be easy to play but is built on a foundation of complex models to provide a rich and detailed game world!

  • Semi-realistic lap times Algorithms calculate car performance and how quickly cars can go round a track!
  • Jalopies and thirsty beasts! Vehicles wear, more so during races, which affects performance and they also burn fuel!
  • Cars are not created equal! Highly strung performance cars wear at faster rates than more ordinary cars and cost more to maintain and fuel.
  • One careful owner - NOT! Buying performance upgrades can wear a car out faster and cause it to burn more fuel.
  • Price Guide Perfect* *Not really. But the car valuations in the game are built on a model which takes a wide variety of factors into consideration and is on the whole fairly accurate.
  • What's your best price mate? Simulated second-hand cars including mileage/wear/rarity!
  • Try your luck Classifieds last realistic periods and if not bought by another player, they may be bought by simulated citizens based on the car's price. Got patience? Price high and hope for the best!
  • Class of 2000 Car class calculation to show the racing potential of cars and to allow a variety of cars to compete!
  • In-game forum! Chat with MotorNations inhabitants to discuss strategies, cars, competitions or just about anything else. But please keep it civil!
  • Join the Discord server! For real time discussions with the other players of MotorNation! From automotive memes to discussing the frailties of different engines, if it can be discussed it probably has been here!
  • Support the game for more! Spread the word or buy membership to help fund the game so that it can reach it's potential!
  • So many ideas such little time... With your help and a little luck, I can build MotorNation.net into something amazing!
Copyright © 2026 Andrew Taylor
In memory of Grandad
Helper