A free to play online persistent browser-based strategy game where players can live the life of an automotive obsessive!

Buy and sell from a selection of over 440 detailed retro cars & other vehicles. Carry out maintenance, fit performance parts and race them in competition with the other players inhabiting MotorNation.

Or if racing isn't your thing - trade cars for profit and attempt to become the richest citizen, acquiring some of the world's rarest cars along the way! Or - just deliver pizzas...

Latest News

3rd December 2024 v0.55.0

Direct Player Trading: Release!

Picture illustrating Direct Player Trading Release.
Direct Player-to-Player Trading Release!

Much later than originally planned, welcome to the Direct Player Trading update! A release so big that I skipped from version 0.53 straight to 0.55!

Whilst on the face of it, it might seem relatively simple, the amount of work that has gone into this is huge. Possibly being the biggest update to the game so far. Hopefully, my investment of time into this is also part of the reason it does, hopefully, appear so simple...

As this has been such a large and complex release, please treat this as an initial "early-access" version of this feature. Whilst I have considered an awful lot of possibilities, I am only human and some things may slip through the net. Please submit any bug reports and give feedback via the Development forum in-game - thank you!

Please also note that this is a member-only feature. All, including free players, can still also trade their vehicles via the classifieds as normal.

How does it work?

Players can now send direct offers to another player when viewing their profile page, which can typically be accessed by tapping on a player's name and then the new "Offer Trade" button. This means that to trade vehicles directly to another player, you don't need to list it within the classifieds.

  • You can view trades that you have sent to others via the in-game diary.
  • Offers you have received will appear at the top of the screen, similar to player challenges.
  • Each player can offer up to one vehicle.
  • One player can send money to the other, one-way.
  • There is a new help section in-game for player trading which gives further details.

There are several stipulations before you can trade with another player:

  • They must have opted-into "Direct Player Trade Offers" via the "Your Preferences" page within the "Account" section. This is not enabled by default because of the early release nature and not wanting people to get spammed with offers!
  • Both players must be active members.
  • The trade must be fair. The values of any vehicle, along with the monetary offer, must be in the ballpark of each other.
  • You must confirm your password before creating a trade, for security purposes. Receiving players likewise must do the same before accepting an offer.
  • Usual rules & terms apply.

What can't you do?

  • You can't directly counter-offer. Whilst this was planned, the feature was simply taking too much time for an initial release. To achieve this for now, you will need to reject an offer and send a new one instead. Since I believe a lot of previous unofficial "direct trading" was done so through chat channels such as discord, I hope that this shouldn't be much of an issue for the first release.
  • You can't comment on the offer in-game. Whilst again this was planned, it had to be dropped for the initial release to get this feature out ASAP.
  • Give money or vehicles to each other for next to nothing.

Other "Good-to-knows"!

  • Trades will be automatically cancelled if a player sells a vehicle.
  • As part of this work, I have implemented a basic "feature flag" system, so that I can disable player direct trading if the need arises.

Follow on work relating to Player Trading

As part of these changes, and as mentioned in the most recent member update, changes were planned for player-to-player classified sales to help avoid abuse, especially now that there is a better way of trading vehicles between players available.

Unfortunately, I haven't had time to implement this just yet, but still plan to do so when I can.

Something else I planned to implement is a “Reputation System” that will apply to all player-to-player actions where money / vehicles etc... may be transferred. This ultimately will grant more flexibility to those that are playing in expected ways and can inhibit those that might try to abuse the system.

Mobile App Work

Following the Direct Player Trading Update, my focus going forwards is preparing the game for a mobile app release. There is still a lot of work to do for this and I don't have any time scales, but this is where I need to be spending the bulk of my time now to help support the game in the longer term.

Members Choice Car Pack 25 Delay

Unfortunately, because of the time taken to deliver the above, the next Members Choice Pack release has been delayed. It is still planned to go out before the end of the year, but please bear with me and apologies for any disappointment!

Want to know more about the game and its development? Member’s get the inside track with exclusive member updates! Every contribution matters, with membership starting at just £2.50 a month! (when paid yearly)

Don't miss out on the full experience!

Other noteworthy changes since v0.53.13:

  • Player car history now records whether a trade was involved in an ownership change.
  • Improved readability when selecting player cars for races, jobs and the new trade page.
  • Fixed wrenchy help sections not appearing in the correct order
  • Try again button on H2H page now moves about less.
  • Created some tooling to monitor the effective monetary transactions between players.
  • Some Patreon related fixes.
  • Some improvements to news / forum / member update post formatting.
  • Bug fixed for dealerships.
  • Added two user vehicle submissions.
  • Began implementing new actions to replace legacy code to aid development speed going forwards.
  • Some re-working of password confirmation functionality.
  • Slight re-working of help section.
  • Some re-factoring of player interaction blocking feature.
  • Some re-factoring of core game interface template.
  • Some re-factoring and improvements to the player challenge notifications.
  • Various re-factoring of Player Preferences.
  • Various test functions created to speed-up future testing.
  • Some backend re-factoring of game news page.
  • Updated sustainability metrics.
  • Updated development roadmap.
  • Platform upgrades.
Read more!
Welcome!
Game Features - Tap for more details!
  • Play your way! Unlike traditional games, MotorNation is designed to be played a little - often.
  • A roster of over 440 vehicles! With new vehicles being added often.
  • Trade cars for profit! Or just get rid of that eyesore on your driveway.
  • Install upgrades! Improve everything from acceleration to handling. A careful balance is needed to create the fastest setup per class/track.
  • Repair and upgrade a classic cars! See how old compares with new!
  • Do jobs! Everything from delivering curries to being a wedding chauffeur!
  • Catch the millennium bug! Set in the United Kingdom in the year 2000 with car availability and prices to suit. This basically means that the game has a greater focus on older, rarer and iconic cars when compared with other car games.
  • Many possibilities! Whether it is trying to create the fastest hatchback, collecting the rarest cars in the game or simply trying to become the richest citizen!
  • Race up to 24 players at a time! Not enough other players? Computer opponents will fill the empty places!
  • Instant races against the computer! Make small amounts of cash and test out your car ahead of bigger races!
  • Challenge other players! Think your cars faster than another player? Send them a challenge and perhaps make a wager if you are brave enough!
  • Set the fastest lap times on each track! Prove you're the fastest once and for all!
  • Buy the rarest cars before other players do! Some cars are most exclusive than others!
  • Show you mean business! Compete against each other on the Hall of Fame to see who can rack up the most number of points from races/fast laps and who can amass the biggest fortune!
  • Realistic classifieds! Used car dealer and the classifieds stock changes often and contain a variety of cars at realistic prices for the era. Keep an eye out for bargains, or something a little special...
  • I know what I've got Want to sell your own? Think yours is the best? Advertise it in the classifieds to find out!
  • Buyer beware! As in real life, second-hand cars are cheaper but may need extensive repairs or even complete restoration!
  • Avoid the hassle Buy brand-new cars from the manufacturers!

The game is intended to be easy to play but is built on a foundation of complex models to provide a rich and detailed game world!

  • Semi-realistic lap times Algorithms calculate car performance and how quickly cars can go round a track!
  • Jalopies and thirsty beasts! Vehicles wear, more so during races, which affects performance and they also burn fuel!
  • Cars are not created equal! Highly strung performance cars wear at faster rates than more ordinary cars and cost more to maintain and fuel.
  • One careful owner - NOT! Buying performance upgrades can wear a car out faster and cause it to burn more fuel.
  • Price Guide Perfect* *Not really. But the car valuations in the game are built on a model which takes a wide variety of factors into consideration and is on the whole fairly accurate.
  • What's your best price mate? Simulated second-hand cars including mileage/wear/rarity!
  • Try your luck Classifieds last realistic periods and if not bought by another player, they may be bought by simulated citizens based on the car's price. Got patience? Price high and hope for the best!
  • Class of 2000 Car class calculation to show the racing potential of cars and to allow a variety of cars to compete!
  • In-game forum! Chat with MotorNations inhabitants to discuss strategies, cars, competitions or just about anything else. But please keep it civil!
  • Join the Discord server! For real time discussions with the other players of MotorNation! From automotive memes to discussing the frailties of different engines, if it can be discussed it probably has been here!
  • Support the game for more! Spread the word or buy membership to help fund the game so that it can reach it's potential!
  • So many ideas such little time... With your help and a little luck, I can build MotorNation.net into something amazing!
Copyright © 2024 Andrew Taylor
In memory of Grandad
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