A free to play online persistent browser-based strategy game where players can live the life of an automotive obsessive!
Buy and sell from a selection of over 440 detailed retro cars & other vehicles. Carry out maintenance, fit performance parts and race them in competition with the other players inhabiting MotorNation.
Whether you're into high-powered Italian supercars or fancy modifying a more everyday motor, these can compete using a class system to keep races challenging, progress through the ranks and where anything can happen. But remember, pushing a car too far past its limits can make it unreliable or difficult to control around corners...
Or if racing isn't your thing - trade cars for profit and attempt to become the richest citizen, acquiring some of the world's rarest cars along the way! Or - just deliver pizzas...
Much later than originally planned, welcome to the Direct Player Trading update! A release so big that I skipped from version 0.53 straight to 0.55!
Whilst on the face of it, it might seem relatively simple, the amount of work that has gone into this is huge. Possibly being the biggest update to the game so far. Hopefully, my investment of time into this is also part of the reason it does, hopefully, appear so simple...
As this has been such a large and complex release, please treat this as an initial "early-access" version of this feature. Whilst I have considered an awful lot of possibilities, I am only human and some things may slip through the net. Please submit any bug reports and give feedback via the Development forum in-game - thank you!
Please also note that this is a member-only feature. All, including free players, can still also trade their vehicles via the classifieds as normal.
Players can now send direct offers to another player when viewing their profile page, which can typically be accessed by tapping on a player's name and then the new "Offer Trade" button. This means that to trade vehicles directly to another player, you don't need to list it within the classifieds.
There are several stipulations before you can trade with another player:
As part of these changes, and as mentioned in the most recent member update, changes were planned for player-to-player classified sales to help avoid abuse, especially now that there is a better way of trading vehicles between players available.
Unfortunately, I haven't had time to implement this just yet, but still plan to do so when I can.
Something else I planned to implement is a “Reputation System” that will apply to all player-to-player actions where money / vehicles etc... may be transferred. This ultimately will grant more flexibility to those that are playing in expected ways and can inhibit those that might try to abuse the system.
Following the Direct Player Trading Update, my focus going forwards is preparing the game for a mobile app release. There is still a lot of work to do for this and I don't have any time scales, but this is where I need to be spending the bulk of my time now to help support the game in the longer term.
Unfortunately, because of the time taken to deliver the above, the next Members Choice Pack release has been delayed. It is still planned to go out before the end of the year, but please bear with me and apologies for any disappointment!
Want to know more about the game and its development? Member’s get the inside track with exclusive member updates! Every contribution matters, with membership starting at just £2.50 a month! (when paid yearly)
Don't miss out on the full experience!
The game is intended to be easy to play but is built on a foundation of complex models to provide a rich and detailed game world!